четвртак, 5. јануар 2012.

An Object Oriented Approach to Animation

By Yatin S. ShelkeIntroduction to Object Oriented Animation

In the past 20 years, the video game industry which has seen rapid growth from simple 2D monochromatic games to full blown high resolution, full color and fast 3D games that are so popular today, and even modern films are full of computer-generated images. At the same time, object-oriented programming has made it easier to conquer the complexity involved in creating high quality computer animation. Creating an animation can be conveniently thought of as drawing objects currently in view on the computer screen. For example, a monster in the game DOOM is an object instance of the class for that kind of monster.

Simply put, an Object Oriented Animation application defines various classes, creates the instances of these classes and performs operations on the object instances. Below, we'll explain some of the essential abstractions that you can use to create your own computer animations.

This article assumes that you have basic familiarity with the principles of object-oriented programming in C

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